Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!uakari.primate.wisc.edu!uflorida!CRASH@MAPLE.CIRCA.UFL.EDU From: crash@oak.circa.ufl.edu (Larry Gordon) Newsgroups: comp.sys.amiga.games Subject: Re: Warhead Message-ID: <00937D28.A4063320@MAPLE.CIRCA.UFL.EDU> Date: 7 Jun 90 06:45:08 GMT References: <5607@hub.ucsb.edu> Sender: news@uflorida.cis.ufl.EDU Reply-To: crash@oak.circa.ufl.edu (Larry Gordon) Distribution: comp.sys.amiga.games Organization: Center for Instructional and Research Computing Activities Lines: 28 In article <5607@hub.ucsb.edu>, 6600mict@ucsbuxa.ucsb.edu (Mark Rigby) writes: > > The game Warhead has not been commercially released >in the US but has in Europe and I recommend it to >the Europeans that liked Elite. Warhead is a game in >the same style as Elite but has much better >graphics. I never played Elite but my friends that >did liked Warhead more than Elite. > One of those friends is currently stuck on the >mission to observe the anomolous gravity fields in >the CH-010 system. He says that every time that he >enters the system, regardless of velocity, the black >hole in the system just sucks him in. Having given >up on the game myself, I ask you if any of you know >how to solve this mission. Anyone? Well, I (ahem) have a (cough cough) copy of the game. I really liked it alot. I played it nonstop for about a week. It disappointed me when I finished it, though. Kinda made me scream for a sequel. If you want the answer to the black hole mission, you must set your jump coordinated to Solbase, in the SOLG2V system. JUST going to the system is not enough. The boss get's pissed if you make too many hyperjumps. I solved the game, by the way. If you need any more hints, just e-mail me. _______________________________________________________________________________ Crash@maple.circa.ufl.edu Larry Gordon 'No generalization is worth a damn, including this one' _______________________________________________________________________________