Path: utzoo!attcan!uunet!cs.utexas.edu!sdd.hp.com!ucsd!ucbvax!hoptoad!slc From: slc@hoptoad.uucp (Steve Costa) Newsgroups: comp.sys.amiga.games Subject: Re: Strategy anyone? Message-ID: <11455@hoptoad.uucp> Date: 8 Jun 90 15:07:53 GMT References: <1990Jun4.085317.12810@jarvis.csri.toronto.edu> <11454@hoptoad.uucp> <2265@dftsrv.gsfc.nasa.gov> Reply-To: slc@hoptoad.UUCP (Steve Costa) Organization: Presidio Software Lines: 72 >In article <11454@hoptoad.uucp>, slc@hoptoad.uucp I wrote... >^In article <1990Jun4.085317.12810@jarvis.csri.toronto.edu> edgar@csri.toronto.edu (Edgar LeBel) writes: >^>I am interested in two-player strategy games for the Amiga. I have played >^>Empire to death and need a new thrill. I noticed in a mail-order house >^>ad that there are games by the names of Austerlitz, Borodino, and others that >^>I have never heard anything about. Does anybody know anything about these >^>or other strategy games? >^> >^>Hobie Orris >^ >^A friend and I have been playing "Romance of the Three Kingdoms" and enjoying >^it immensely. The detail and strategy are fairly rich. >^ >^The most obvious drawback is that it is not at all "Amiga-ized". It doesn't >^use the mouse or menus at all, though there are many game functions which would >^have benefited. >^ >^A possible second drawback, depending on your point of view, is that it takes >^a long time to play a complete game; we played once or twice a week for >^weeks on our first engagement. >^ >^If you enjoyed Empire, I think that you will find the strategy of "Romance >^of the Three Kingdoms" more satisfying. The development of territories is >^more detailed. In addition, I think there is much more room for strategy >^and tactics in battle situations, a point where I found "Empire" lacking > >Er, I beg to differ. In general I thought the game to be too detailed and in ^^^^^^^^^^^^ I can't argue with your point other than to say it's a matter of taste. I enjoy the detail, but I can see that not everyone would. >general unenjoyable. I for one have very little desire to keep track of 20-30 >generals and their statistics as well as 20+ provinces. You need a bloodly >spreadsheet to keep things in order and the damn game does not multitask (so ^^^^^^^^^^^^^^^^^ Actually, it does (on my 2000 and my friend's 1000). But it doesn't close its screen when you finish so you have to reboot anyway. >you can use a spread sheet ;-) ). I wanted to be able to track things better, so I wrote some APL programs to pull apart the SAVEDGAME file and print statistics on generals. It was a fun exercise in reverse engineering. > >You're right - it isn't amigized at all. Isn't the manual the IBM version wih >an extra Amiga sheet? I can't recall since I returned the game. > >A much better game IMHO is Nobunaga's Ambition (also from Koei) and I've heard ^^^^^^^^^^^^^^^^^^^ >that Bandit Kings Of China is also better. You might want to try the cinemaware ^^^^^^^^^^^^^^^^^^^^^ Can you say more about these games? >japanese game as well (Lords of the Rising Sun) even if it is more simplistic. > >For the 60+ bucks they are asking for Romance I'd check it out to make sure it ^^^^^^^^^ $40.76 from Abel Supply. Of course, since it's mail order you can't return it if you don't like it. >is the right game for you. I was lucky enough to be able to return mine. > >NT > >BTW: Romance required 1 meg. > >-------------------------------------------------------------------------------- > // | Nigel Tzeng - STX Inc - NASA/GSFC COBE Project > \X/ | xrtnt@amarna.gsfc.nasa.gov > | >Amiga | Standard Disclaimer Applies: The opinions expressed are my own.