Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!ukma!husc6!m2c!wpi!northrup From: northrup@wpi.wpi.edu (Jim Northrup) Newsgroups: comp.sys.amiga.games Subject: Re: Rogue Keywords: Rogue Message-ID: <13227@wpi.wpi.edu> Date: 4 Jun 90 12:03:45 GMT References: <1672@lpami.wimsey.bc.ca> Reply-To: northrup@wpi.wpi.edu (Jim Northrup) Organization: Worcester Polytechnic Institute, Worcester ,MA Lines: 20 In article <1672@lpami.wimsey.bc.ca> lphillips@lpami.wimsey.bc.ca (Larry Phillips) writes: >Lovely. Can I paraphrase this? >"I'm not going to help steal it, because I don't know how." > >Yes, find one in a store and buy it. If you can't find one in a store, find >someone who _owns_ it, and offer to buy it. Barring all this, make do with Hack >or Larn or Moria. Not that I'm advocating piracy, but what should he do if the game is no longer in print? If, hypothetically, the game no longer exists as a buy-able product, then what choice does he have but to obtain a copy in other ways? And given this hypothetical situation, who would get hurt by the copying? It's not like the company lost a sale, seeing as how they don't sell it any more. Just curious, because I haven't seen a copy of Rogue on a store shelf for years now. -- Jim Northrup northrup@wpi.wpi.edu Assistant Professor, Mathematical Sciences WPI, Worcester MA 01609