Path: utzoo!attcan!ncrcan!becker!lethe!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!usc!ucsd!hub.ucsb.edu!ucsbuxa!6600mict From: 6600mict@ucsbuxa.ucsb.edu (Mark Rigby) Newsgroups: comp.sys.amiga.games Subject: Re: Xenon II Message-ID: <5606@hub.ucsb.edu> Date: 1 Jun 90 21:34:49 GMT References: <27190@masscomp.ccur.com> <1990May25.154156.24591@nada.kth.se> <7409@ucdavis.ucdavis.edu> <1990May26.074300.7173@nada.kth.se> <5569@hub.ucsb.edu> <1990May31.215408.1448@nada.kth.se> Sender: news@hub.ucsb.edu Lines: 22 The Amiga version of Silkworm is good but the graphics are all in low res and the game play is not true to the original. Also, where the Amiga version ends, the arcade game goes on for quite some time....friends have played it for 6 levels past the end of the Amiga version and never saw the same level. The Amiga version is just not the same for me and, thus, I am somewhat displeased with it. Bloodmoney, I never really played that one too much...after I got the trained version it was not worth it. But Shadow of the Beast! I could almost get out of the first dungeon and know people that could get out of that dungeon and into the castle without using the trainer. I bought the auto-fire joystick to kill the final challenge monster....I was able to reach him without it but was not able to kill the thing without that much extra help. As far as I know, there is no arcade conversion of Xenon II out (at least the video arcade that I work in has heard nothing of it).