Path: utzoo!attcan!uunet!aplcen!haven!udel!sbcs!ameristar!rick From: rick@ameristar (Rick Spanbauer) Newsgroups: comp.sys.amiga.tech Subject: Re: Blit Wanted Message-ID: <1990Jun3.164446.12193@ameristar> Date: 3 Jun 90 16:44:46 GMT References: <2888@crash.cts.com> <1032@mpirbn.UUCP> <2984@crash.cts.com> Distribution: comp Organization: Ameristar Technology, Inc Lines: 19 In article <2984@crash.cts.com> jcs@crash.cts.com (John Schultz) writes: >faster than the blitter. Until we see a 34020 or equivalent for the Amiga, >we can dust the blitter with the 32 bit processor for polygon fills. The 34020 or even the 860 alone is not enough to do realtime 3D graphics without additional support hardware. The 860 bus for example only does about 160 mByte/sec - consider that to update a 1024x768x24 bit screen at even 30 hz takes about 71 mBytes/sec. That is 71 mByte/sec just into the frame buffer, neglecting completely instruction path traffic, processing time, etc. I've been told that the 34020 can fill at only about 250 mBit/sec, so the time required to fill a 1024x768x24 display is 1024*768*24/250x10^6 = ~75 mS (or about 13 fps max), again neglecting insn fetch, processing time, etc. > John Rick Spanbauer Ameristar