Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!cs.utexas.edu!sdd.hp.com!elroy.jpl.nasa.gov!ames!pioneer.arc.nasa.gov!smithwik From: smithwik@pioneer.arc.nasa.gov (R. Michael Smithwick -- FSN) Newsgroups: comp.sys.amiga.tech Subject: 2.0 questions Message-ID: <51010@ames.arc.nasa.gov> Date: 5 Jun 90 15:45:49 GMT Sender: usenet@ames.arc.nasa.gov Reply-To: smithwik@pioneer.arc.nasa.gov (R. Michael Smithwick -- FSN) Organization: NASA Ames Research Center, Mtn Vw CA 94035 Lines: 15 [] One problem I've been having with 2.0 is the allocation of the colors for the new interface look. The main background color which is supposed to be light, is color 0. Trouble is, color 0 is also used for the nether regions of the screen. Hence in Distant Suns, I have a nice black stellar display surrounded by a nice BRIGHT gray border. No good! It completely ruins the effect since the program is supposed to be viewed in a dark room. Is there a way to reassign the color used by the overscan regions to map the the NewLook BLACK, or is there a way to reassign the colors used by the new graphics so I can put the black back at color 0. mike, Guardian of the Spam