Path: utzoo!attcan!uunet!cs.utexas.edu!sdd.hp.com!zaphod.mps.ohio-state.edu!usc!apple!oliveb!amiga!cbmvax!jesup From: jesup@cbmvax.commodore.com (Randell Jesup) Newsgroups: comp.sys.amiga.tech Subject: Re: 2.0 questions Message-ID: <12345@cbmvax.commodore.com> Date: 6 Jun 90 04:57:24 GMT References: <51010@ames.arc.nasa.gov> Reply-To: jesup@cbmvax (Randell Jesup) Organization: Commodore, West Chester, PA Lines: 23 In article <51010@ames.arc.nasa.gov> smithwik@pioneer.arc.nasa.gov (R. Michael Smithwick -- FSN) writes: >One problem I've been having with 2.0 is the allocation of the colors >for the new interface look. The main background color which is supposed >to be light, is color 0. Trouble is, color 0 is also used for the >nether regions of the screen. Hence in Distant Suns, I have a nice black >stellar display surrounded by a nice BRIGHT gray border. No good! It >completely ruins the effect since the program is supposed to be viewed >in a dark room. > >Is there a way to reassign the color used by the overscan regions to map >the the NewLook BLACK, or is there a way to reassign the colors used >by the new graphics so I can put the black back at color 0. Well, maybe peter or jimm have better ideas, but I'll give a try. I would suggest opening a screen of your own, where you can control the colors. If you want to keep a good-looking newlook, just specify in your tags the pens that are to be used for the newlook on your screen. (SA_something, check intuition/screens.h). -- Randell Jesup, Keeper of AmigaDos, Commodore Engineering. {uunet|rutgers}!cbmvax!jesup, jesup@cbmvax.cbm.commodore.com BIX: rjesup Common phrase heard at Amiga Devcon '89: "It's in there!"