Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!bpa!cbmvax!jesup From: jesup@cbmvax.commodore.com (Randell Jesup) Newsgroups: comp.sys.amiga.tech Subject: Re: Architecting a remote dungeon Keywords: Dungeon Platform Message-ID: <12411@cbmvax.commodore.com> Date: 8 Jun 90 03:13:24 GMT References: <136840@sun.Eng.Sun.COM> Reply-To: jesup@cbmvax (Randell Jesup) Organization: Commodore, West Chester, PA Lines: 31 In article <136840@sun.Eng.Sun.COM> cmcmanis@stpeter.Eng.Sun.COM (Chuck McManis) writes: >Open Issues : > I don't know what resolution the display should run at (probably > 320 X 200 with lots of colors) Probably > Should prescaled (and possible antialiased) views be generated > of people so that the display algorithim can use something like > hbitmap = People[pid]->Views.head[hvec][distance]; > bbitmap = People[pid]->Views.body[bvec][distance]; > BBMRP(rp, hbitmap, ...); > BBMRP(rp, bbitmap, ...); This sounds like a good use for gels (since they also preserve background, etc). Otherwise you need to redraw the background, or use BMBMRP, which causes horrible flashing, or use the blitter directly. > Protocol on the wire. Use DNet or a MIDI "net" ? Or SANA. Go to Dale's talk at Devcon, if you're going to be there. (SANA = Standard Amiga Network Architecture, which the Amiga Network working group run by Dale has standardized on.) Of course, this assumes Matt or someone feels like making DNet (or whatever) SANA compatible. It has the advantage that this could run over local ethernet, TSSNet, arcnet, local parallel hookup (with wrapper), whatever. -- Randell Jesup, Keeper of AmigaDos, Commodore Engineering. {uunet|rutgers}!cbmvax!jesup, jesup@cbmvax.cbm.commodore.com BIX: rjesup Common phrase heard at Amiga Devcon '89: "It's in there!"