Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!iuvax!rutgers!cbmvax!kevin From: kevin@cbmvax.commodore.com (Kevin Klop) Newsgroups: comp.sys.amiga.tech Subject: Re: Paddles from assembly Message-ID: <12414@cbmvax.commodore.com> Date: 8 Jun 90 05:36:02 GMT References: <3338.AA3338@ufweed.UUCP> Reply-To: kevin@cbmvax (Kevin Klop) Distribution: na Organization: Commodore, West Chester, PA Lines: 31 In article <3338.AA3338@ufweed.UUCP> fweed@ufweed.UUCP (Frank P. Weed II) writes: > > How exactly does a person read standard Atari paddles from assembly? The >following fragment would seem to be correct, but Intuition doesn't like the >"move.w d0,$dff034" - it thinks it has RMB events. > > move.l _GfxBase,a6 ; C has this variable > jsr WaitTOF(a6) > moveq.l #1,d0 > move.w d0,$dff034 ; start paddle timing > jsr WaitTOF(a6) ; data ready next vblank > move.w $dff012,_Pot0Dat > move.w $dff014,_Pot1Dat > >-- > >Frank P. Weed II uucp: uunet!isis!nyx!ufweed!fweed Refer to the latest RKMs. They have an example of reading various gameport devices, and how to use the gameport device. -- Kevin-Neil Klop -- Kevin Klop {uunet|rutgers|amiga}!cbmvax!kevin Commodore-Amiga, Inc. The number, 111-111-1111 has been changed. The new number is: 134-253-2452-243556-678893-3567875645434-4456789432576-385972 Disclaimer: _I_ don't know what I said, much less my employer.