Path: utzoo!attcan!uunet!samsung!uakari.primate.wisc.edu!sdd.hp.com!ucsd!helios.ee.lbl.gov!nosc!crash!jcs From: jcs@crash.cts.com (John Schultz) Newsgroups: comp.sys.amiga.tech Subject: Re: Using CPU instead of Blitter for speed Message-ID: <3037@crash.cts.com> Date: 7 Jun 90 18:32:42 GMT References: <30974@ut-emx.UUCP> <3022@crash.cts.com> <13493@etana.tut.fi> Distribution: comp Organization: Crash TimeSharing, El Cajon, CA Lines: 31 X-Local-Date: 7 Jun 90 11:32:42 PDT In article <13493@etana.tut.fi> kp74615@kaakkuri.tut.fi (Karri Tapani Palovuori) writes: >In article <3022@crash.cts.com> jcs@crash.cts.com (John Schultz) writes: > >>then blit the mask to each bitplane. If you want polygons that don't have >>broken or coarse edges, you must re-outline the mask with lines using >>the blitter. > >This is not necessary. You can draw the leftmost lines one bit too left and >use exclusive fill mode. I tried exclusive fill, inverting the mask, etc. This did produce sharper polygons, *but* they still fell apart when horizontally thin. >Further, with blitter optimized code you can draw polygons of any shape, >including holes in them. This is a great advantage in some situations. That's true, as well as concave polygons. >I agree that the 68000 is sometimes faster than the blitter. But it really >depends on the average polygon size and shape. > >But the speedup gained by faster processors is one of the strongest points >supporting CPU-drawing. I think. You think right. I just read on comp.sys.amiga of a TI TIGA board for the A3000. A 34010 will put to rest any dialogue disputing processor/ blitter speed. If it's a 34020 (250 megs/sec transfer), the Amiga will be a most formidable low cost graphics speed demon. John