Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!uwm.edu!zaphod.mps.ohio-state.edu!sdd.hp.com!apollo!nelson_p From: nelson_p@apollo.HP.COM (Peter Nelson) Newsgroups: comp.sys.ibm.pc Subject: Re: Windows-the interface that may never happen... Message-ID: <4ae0dff2.20b6d@apollo.HP.COM> Date: 8 Jun 90 13:27:00 GMT Sender: root@apollo.HP.COM Distribution: usa Organization: Hewlett-Packard Apollo Division - Chelmsford, MA Lines: 38 ckindel@cs.arizona.edu (Charles E. Kindel, Jr. [Tigger]) posts... >I have been developing Windows apps for about 1.5 years now. I love it. The >API is rich and powerful and well designed. Inter application communication >(DDE), multi-tasking, true GUI, and support for DOS apps are a few reasons I >like it. > > [ other rah-rah Windows comments ] > >All the big boys have finally announced commitment to Windows. Lotus, Word >Perfect, Ashton Tate, ect... Yes, but I don't think you addressed my question: I observed that apps written to run under Windows seem to be very expensive. I even cited an example of one app where the Windows version of the exact same version number was hundred$ more than the non-Windows version. I want to know why this is. I'm not familiar with the Mac end of the business but for comparison I looked at some back issues of MacWeek and MacWorld. I did not get the impression that Mac software is outrageously expensive compared to PC software even though *all* of it has to conform to their interface. Is it harder to write for Windows than the Mac? So you still didn't answer my question. Right now there's lots of useful and interesting software I can buy for the PC in, say, the $50 - $150 price range. Drawing packages, compilers, DTP packages, comms packages, etc. Under Windows, for the same software, what will I expect to pay, and why? ---Peter