Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!cs.utexas.edu!uunet!tellab5!wiseman From: wiseman@tellabs.com (Jeff Wiseman) Newsgroups: comp.sys.mac Subject: Re: Help! Anyone know how to force the mouse to a location? Message-ID: <2768@tellab5.tellabs.com> Date: 7 Jun 90 17:46:23 GMT References: <16995@phoenix.Princeton.EDU> <1990Jun6.083741.4740@canon.co.uk> <3645@rodan.acs.syr.edu> Sender: news@Tellabs.COM Organization: Tellabs, Inc. Lisle IL Lines: 27 In article <3645@rodan.acs.syr.edu> rsholmes@rodan.acs.syr.edu (Rich Holmes) writes: >In article <1990Jun6.083741.4740@canon.co.uk> smith@canon.co.uk (Mark Smith) writes >>A perfect example of this is the old game Lode Runner, where >>you indicate the direction of the man on the screen by pushing the mouse >>in the appropriate direction. The man then keeps going in that direction >>until the mouse is pushed in another direction. > >Which is like using a screwdriver to pound in a nail. > >For a situation like this, why not use two keyboard keys to indicate left or >right? In fact, why not left arrow and right arrow? > Interesting point. But you know, for relative motion in games though, I really prefer the mouse. I rarely get my 3:00AM game cramps when using a mouse :-). >The mouse is a pointing device. Please don't use it for other things. True, but there are at least two ways to "point"--absolute (eg. "it's right THERE!") and relative (eg. "he went that'a way!"). I really like sometimes to have the mouse enable me to push something in the general direction that I want it to go (but then again, I DON't leave autocruise turned on ALL of the time,...hmm...) -- Jeff Wiseman: ....uunet!tellab5!wiseman OR wiseman@TELLABS.COM