Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!tut.cis.ohio-state.edu!zaphod.mps.ohio-state.edu!brutus.cs.uiuc.edu!ux1.cso.uiuc.edu!ux1.cso.uiuc.edu!uxa.cso.uiuc.edu!sapg0386 From: sapg0386@uxa.cso.uiuc.edu Newsgroups: comp.sys.mac.games Subject: Re: What is World Builder? Message-ID: <143300004@uxa.cso.uiuc.edu> Date: 5 Jun 90 04:16:00 GMT References: <509@cvbnetPrime.COM> Lines: 27 Nf-ID: #R:cvbnetPrime.COM:509:uxa.cso.uiuc.edu:143300004:000:1472 Nf-From: uxa.cso.uiuc.edu!sapg0386 Jun 4 23:16:00 1990 It stinks. I bought it, but all you get is a little help writting an adventure game of the sort where you tell your pupet to move north south east or west. The library of sounds is a handful of of buzzes, clanks, and clangs that you can't even bear to hear the first time. The language is totally brain damaged (there is no if-then-else, just if-then). As for being useful for the purpose it is sold--bah. Use hypercard instead!!! You have to set up the card to card links yourself in hypercard, but being free of the rigid NSEW setup is an advantage! Likewise, you have to keep track of the location of artifacts using global variables--but the freedom is worth it. It every other aspect world-builder vs hypercard is like a rusted out 1932 Yugo versus a new top of the line Porshe. With World-Builder you can only write one kind of hackneyed already over-marketed adventure. Your screens will look like trash. The interface will stink abysmally. Hypercard has backgrounds where as WB only has card specific data this means that WB uses your memory up like a gas guzzler, every picture uses a bundle of memory. WB has a handful of pathetic clank sounds. With hypercard you can be as sophisticated as you want using xcmds. At the very least you can install Macintalk and have something that while far from perfect is light years ahead of WB so far as souds go. Save your money. WB is nothing but a high priced rip-off whose only merit is a catchy name.