Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!iuvax!silver!jpulliam From: jpulliam@silver.ucs.indiana.edu (Jacqueline Pulliam) Newsgroups: comp.sys.mac.games Subject: Re: STRATEGIC CONQUEST Message-ID: <47040@iuvax.cs.indiana.edu> Date: 8 Jun 90 02:52:55 GMT References: <1054300002@ux1.cso.uiuc.edu> <31151@ut-emx.UUCP> Sender: root@iuvax.cs.indiana.edu Organization: Indiana University, Bloomington IN. Lines: 13 In article ls1i+@andrew.cmu.edu (Leonard John Schultz) writes: >How is the blast radius of a bommer determined? I can't find the pattern Read your documentation (even if it is kind of scanty, IMHO): if the bomber rolls of the production line in the first 100 game days, its blast radius is zero. From day 101 to 200, it's 1. etc. And this is the reason I'm posting instead of e-mailing. Just out of curiosity, has anyone seen a bomber with blast radius _3_? I've never had a game go that long, and I'm just wondering if it's really awesome or what... 8-)