Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!usc!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!aplcen!jhunix!ins_apw From: ins_apw@jhunix.HCF.JHU.EDU (Philip Wong) Newsgroups: comp.sys.mac.games Subject: Re: STRATEGIC CONQUEST Message-ID: <5487@jhunix.HCF.JHU.EDU> Date: 7 Jun 90 20:53:34 GMT References: <1054300002@ux1.cso.uiuc.edu> Reply-To: ins_apw@jhunix.UUCP (Philip Wong) Organization: The Johns Hopkins University - HCF Lines: 14 Your early moves are most crucial...you make a mistake building a fighter right off. I think you should build an army and hope it finds another city immediately (or you will lose). The next most important thing is to build a transport soon. You need to start building one by the 3rd or 4th city you get...definitely by the 5th city. At first, this will feel like you are stretching your resources too far, but it is definitely the winning tactic. You need to expand much faster than the computer. A good judge of how you are doing is your city/turn ratio. If you have 1 city for every 3 turns, you will win. If you yave 1 city for every 4 turns, you are doing ok and will probably win...anything else is difficult to say. Well, i've given away the secret to the game...hope it helps... ins_apw@jhunix.HCF.JHU.EDU <--use this address, not the UUCP one