Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!cs.utexas.edu!ted From: ted@cs.utexas.edu (Ted Woodward) Newsgroups: comp.sys.mac.games Subject: Re: STRATEGIC CONQUEST Message-ID: <760@lovelady.cs.utexas.edu> Date: 8 Jun 90 05:29:28 GMT References: <1054300002@ux1.cso.uiuc.edu> <31151@ut-emx.UUCP> <47040@iuvax.cs.indiana.edu> Organization: U. Texas CS Dept., Austin, Texas Lines: 19 In article <47040@iuvax.cs.indiana.edu> jpulliam@silver.ucs.indiana.edu (Jacqueline Pulliam) writes: >And this is the reason I'm posting instead of e-mailing. Just out of >curiosity, has anyone seen a bomber with blast radius _3_? I've never >had a game go that long, and I'm just wondering if it's really awesome >or what... 8-) I have! It's GREAT! Take out 2 cities at once, and half his army on the island...a waste to use them for ship hunting, because his ships are usually much closer together. What I want to do is be able to select the radius of the bomb, once you have the technology. So after day 100, you could build rad 1 or rad 2 nukes... That 5 days means something if you only want to nuke a pesky battleship. -- Ted Woodward (ted@cs.utexas.edu) Death now has Extra Speed!