Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!usc!ucla-cs!oahu.cs.ucla.edu!tj From: tj@oahu.cs.ucla.edu (Tom Johnson) Newsgroups: comp.sys.mac.games Subject: Re: Addition to the game porting wish list Message-ID: <36094@shemp.CS.UCLA.EDU> Date: 8 Jun 90 17:53:56 GMT References: <1552@swbatl.sbc.com> <3145@leah.Albany.Edu> <1990Jun8.150952.12328@cs.umu.se> Sender: news@CS.UCLA.EDU Organization: UCLA Computer Science Department Lines: 30 In article <1990Jun8.150952.12328@cs.umu.se> christer@cs.umu.se (Christer Ericson) writes: > >Undefeatable, huh? Try this for a workable (at least I hope so - I did this >for a friend, and he hasn't reported any problems), but somewhat "dirty" krack: > (patch for pirates deleted) > >The first patch makes the game to always ask for Treasure Fleet, Caracas. And >the second patch fools the program into receiving the correct answer regardless >of what you enter. > >| Christer Ericson Internet: christer@cs.umu.se [130.239.1.101] | This brings up a question---what are the ethics of posting patches that remove the copy protection of a game? I know that I am never able to find the manual or hint card or whatever when I want to play a game. So the first thing I do with a new game is try to patch it so it won't ask me any of those annoying questions. PipeDream is the one I have been using the most lately, and I just can't ever find the thing with all the little pipes drawn on it, so I patched it so that the program doesn't care if you answer wrong. I guess what I am asking is "Is it OK to post these patches on the net?" Tom -- Tom Johnson UCLA Computer Science Department 3413 Boelter Hall, Los Angeles CA 90024 (213)825-6952 UUCP: {uunet,rutgers,ucbvax}!cs.ucla.edu!tj Internet: tj@cs.ucla.edu