Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!elroy.jpl.nasa.gov!jarthur!mwilkins From: mwilkins@jarthur.Claremont.EDU (Mark Wilkins) Newsgroups: comp.sys.mac.programmer Subject: Re: Synchronous sounds using the Sound Manager Keywords: Sound manager digitized sound Message-ID: <7401@jarthur.Claremont.EDU> Date: 5 Jun 90 16:02:50 GMT References: <1990Jun4.020601.9644@msuinfo.cl.msu.edu> <30976@ut-emx.UUCP> Organization: Harvey Mudd College, Claremont, CA 91711 Lines: 18 In article <30976@ut-emx.UUCP> wras@walt.cc.utexas.edu (Steve Mariotti) writes: >Has anyone had experience using the Sound Manager to play a 'snd ' resource >synchronously (simultaneous with other processing)? Well, one of your problems might be that playing a sound ASYNCHRONOUSLY means simultaneously with other processing. SYNCHRONOUSLY playing a sound means that you put everything on hold while the sound is being played. Therefore, you should set the asynch parameter to TRUE. I don't know what other assumptions your program makes, but this may cause some of your problems. -- Mark Wilkins -- "According to our contract, at precisely midnight of the night of her greatest triumph, the party of the first part, (that's you), agrees to render up her soul, now and forevermore, to the party of the second part. (That's me). Shall we go?"