Path: utzoo!utgpu!watserv1!watmath!att!pacbell!pacbell.com!ames!think!husc6!wjh12!clp From: clp@wjh12.harvard.edu (Charles L. Perkins) Newsgroups: comp.sys.next Subject: Re: Playing a sequence of Sounds Message-ID: <505@wjh12.harvard.edu> Date: 4 Jun 90 03:52:46 GMT References: <130075@gore.com> Reply-To: clp@wjh12.UUCP (Charles L. Perkins) Organization: Harvard University, Cambridge MA Lines: 12 I've hit many of these bugs (as I've mentioned in this group before). 1.0 has a problem with playing sounds all in a row, even non-continous ones...I haven't fully analyzed the failure modes but... if all you want is another idea of how to procede, grab the code in my Reverb App in the archives that uses the underlying SND() C function layer -- I've never seen any problems at that layer and below... Also note that SNDplay() starts a separate thread to play a sound and that may interact strangely with any thread stuff you may try to do. Charles