Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!emory!ogicse!husc6!encore!pinocchio.encore.com From: jkenton@pinocchio.encore.com (Jeff Kenton) Newsgroups: comp.arch Subject: Re: Speed Kills (long) Message-ID: <12022@encore.Encore.COM> Date: 12 Jun 90 12:33:54 GMT References: <447@garth.UUCP> Sender: news@Encore.COM Distribution: comp Lines: 43 From article <447@garth.UUCP>, by fouts@bozeman.ingr.com (Martin Fouts): > > A) Some apparently random thoughts: > > . . . > > F) Don't flame? > > Before you decide to attack the "nothing new under the sun" > premise, consider your computer history very carefully. In > operating systems, languages, networking, and programming > environments, I can find 15 to 20 year old systems which between > them had all of the features you are going to think up. (Including > networks and multiprocessors.) > > The only thing you are going to be able to point out as > advances are speed, cost, and some kinds of 3d graphics. > > Thanks for a good article. Lots of interesting points, and, of course, a nit to pick. Quantity (speed) affects quality. If you can do something 1000 times faster than you could before it makes a tremendous difference in what is practical and in how the tools are used. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - jeff kenton --- temporarily at jkenton@pinocchio.encore.com - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -