Path: utzoo!attcan!uunet!cs.utexas.edu!asuvax!ncar!mephisto!udel!new From: new@udel.EDU (Darren New) Newsgroups: comp.graphics Subject: Re: How do I create new textures with Turbo Silver 3.0 Keywords: raytracing, textures Message-ID: <21821@estelle.udel.EDU> Date: 12 Jun 90 22:08:04 GMT References: <1087@compel.UUCP> Reply-To: new@ee.udel.edu (Darren New) Organization: University of Delaware Lines: 25 In article <1087@compel.UUCP> her@compel.UUCP (Helge Egelund Rasmussen) writes: >According to the manual: > ... Impulse Inc. will release into the public domain the information > and/or software necessary for Silver users to create their own textures. Well, the $30 upgrade leaves me with an "about" menu that says 3.01SV May 5 and a directory called "Textures.Kit" that contains sample textures and a description of how to write texture routines using the files. Since there is no "This is PD" in the files I looked at, I can't post them. However, upgrading should get you a copy. Are there other people using Turbo? Are you getting good results? I'm getting crappy results, but I'm pretty sure it must be me. I'm trying to get a flame and a wax candle to look right and it just isn't happening. Shaded AsLamp objects shade themselves, which looks terrible. Wax just refuses to be translucent. I get bizzarre stripes of background color through my images, completely unrelated to objects. Also, I would be interested if anybody knows the IFF format for a turbo CELL or OBJECT. I think you can get the disk for $5, but since I'm just playing around I never took the time to order it. I would be interested in getting sample cells to learn from. -- Darren