Path: utzoo!attcan!uunet!samsung!dali.cs.montana.edu!uakari.primate.wisc.edu!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!lll-winken!ames!ncar!mephisto!prism!sun13!loligo!prem From: prem@loligo (Prem Subhrama) Newsgroups: comp.graphics Subject: 3-d object description files for ray-tracing Message-ID: <103@sun13.scri.fsu.edu> Date: 15 Jun 90 19:20:28 GMT Sender: news@sun13.scri.fsu.edu Organization: Florida State University Lines: 27 I'm presently working on an honors undergraduate thesis in ray-tracing. The algorithm I'm developing should save a significant amount of time for scenes of the following types: 1. many objects 2. ones with large objects in the foreground taking up a significant amount of screen space. Basically, I'm modifying DBW_Render to use a 3-dimensionally, spatially sorted, doubly linked list in order to reduce the number of ray-object intersections, eliminate sorts, and in general reduce rendering time. I would be very interested in obtaining numerous 3-d object description files to benchmark on the ray-tracer. These would include things like 3-d molecules, houses, trees, etc. and any procedural algorithms as well (large sphere of smaller objects, Sierpinski gadgets, etc. I will be sure to acknowledge any contributors of objects (even if I don't use any that you've contributed) in the final paper. Along with the description please provide an explanation of the format of the object. Just to let everyone know results obtained so far, I've reduced the rendering time of a >400 object scene by 2-3 times (rendering time for standard DBW estimated on a portion of the screen rendered). Please e-mail all 3-d files, with explanations to : prem@geomag.gly.fsu.edu Thanks much in advance. ---Prem Subrahmanyam (prem@geomag.gly.fsu.edu)