Xref: utzoo comp.sys.amiga.games:184 comp.sys.amiga:59464 Path: utzoo!attcan!uunet!wuarchive!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!emory!hubcap!cygnus!cg377170 From: cg377170@cygnus.uucp (Corey Gehman) Newsgroups: comp.sys.amiga.games,comp.sys.amiga Subject: Re: Anyone heard Of MORIA Keywords: Moria!!! Message-ID: <9289@hubcap.clemson.edu> Date: 10 Jun 90 17:55:47 GMT References: <8077@latcs1.oz.au> Sender: news@hubcap.clemson.edu Reply-To: cg377170@eng.clemson.edu (Corey Gehman) Followup-To: comp.sys.amiga.games Organization: Clemson University Engineering Department Lines: 24 Yes, I'm porting it now. I've got one known bug and have to add a cursor and the beta (alpha?) version will be done. I've talked to the author and he said it will probably take him a month to add the source corrections to his version. As soon as I fixed the bug (hopefully today) and at least think about adding a cursor again I'll be looking for a few beta testers. I would prefer people who have experience with the unix version. If anyone's interested send me some e-mail. I would like to make one comment about my port though. It is NOT a typical amiga port. It looks (hopefully) exactly like the unix version as it was intended to. If you want a flashly game write to the author of Amiga Moria to update it. Also while I'm at it. Moria NEEDS a 80x24 screen, does anyone know of a public domain font that will get a 80x24 terminal in a normal workbench window? Right now, I'm opening a screen but I'd like to use just a window. Please don't follow up this to comp.sys.amiga since I don't have all day just to read the news. -- Corey Gehman cg377170@eng.clemson.edu