Path: utzoo!attcan!uunet!tut.cis.ohio-state.edu!ucbvax!van-bc! From: lphillips@lpami.wimsey.bc.ca (Larry Phillips) Newsgroups: comp.sys.amiga Subject: Re: Game vs Multitasking Message-ID: <1718@lpami.wimsey.bc.ca> Date: 9 Jun 90 20:45:28 GMT Lines: 24 Return-Path: To: van-bc!rnews In <90160.022356LEEK@QUCDN.BITNET>, LEEK@QUCDN.QueensU.CA writes: >Adding the ability to exit to OS with rebooting shouldn't be hard at all. >I am wonder how the game programmer debug/test his/her games. Do they >have to do a reboot every time they want to test out the cureent version of >the game and go back to edit-compile cycle ?? Doesn't sound too efficient >to me. In at least one case (a game programmer here in Vancouver BC, whose programs and the company he writes for shall remain nameless), the developer will write the game, complete with the ability to quit and be back in his system. When the game gets to release time, this will no longer be possible. He was showing me the game one day, and I commented on the ability to get out, and asked why it couldn't stay that way. His answer was that the publisher sets the rules. I didn't buy the game when it came out. -larry -- The raytracer of justice recurses slowly, but it renders exceedingly fine. +-----------------------------------------------------------------------+ | // Larry Phillips | | \X/ lphillips@lpami.wimsey.bc.ca -or- uunet!van-bc!lpami!lphillips | | COMPUSERVE: 76703,4322 -or- 76703.4322@compuserve.com | +-----------------------------------------------------------------------+