Path: utzoo!attcan!uunet!mcsun!cernvax!chx400!fatcat!acadch!impch!sosaria!wizard From: wizard@sosaria.imp.com (Chris Brand) Newsgroups: comp.sys.amiga Subject: Another problem of high resolution and lots of colors Message-ID: <04778.AA04778@sosaria.imp.com> Date: 12 Jun 90 19:03:51 GMT Followup-To: comp.sys.amiga Lines: 17 Hear this: I rendered a complex SA4D scene with 1280 x 1024 pixel and 24 bit color. First of all it took my 2620-equipped machine 30 hours to render one picture. Then the raw data used nearly 4 megs. Even after converting it to a (naturally compressed) IFF file, it still took 2.3 megs. How does this work on systems who use such high resolution with lots of colors? Is it simply done with big, big storage devices or do they have better compression algorithms that can shrink these incredible numbers? Imagine a 100 frame animation with such data! -- ------------------------------------ Chris Brand - wizard@sosaria.imp.com "Justice is the possession and doing of what one is entitled to" - Platon ------------------------------------