Path: utzoo!attcan!uunet!aplcen!uakari.primate.wisc.edu!uflorida!mephisto!udel!mmdf From: EVERHART@arisia.dnet.ge.com (Glenn Everhart 215 354 7610 (8*747 7610) GE Aerospace Technology) Newsgroups: comp.sys.amiga Subject: Re: Tetris variants Message-ID: <21907@snow-white.udel.EDU> Date: 13 Jun 90 18:17:38 GMT Sender: mmdf@udel.EDU Lines: 43 The short writing I attempted was intended to describe what I have observed in several of the PD Tetris variants...not the SH game. The details given recently indicate that there is significant variation between the play of the SH game, which I have not seen, and the variants which enjoy (?) rough similarity with it. It is a principle of copyright law that expressions are copyrighted, not ideas. Patents can protect ideas. (Incidentally, it turns out that Rubik *LOST* a patent fight over the cube due to some prior patent on a magnetically done cube. Surprised me!) The variants evidently used only some of the game idea. That their results wound up looking similar was a result of the geometry of tetrominoes and the nature of the game idea. That should be sufficient to defeat any presumptions having to do with similar appearance of the result. (How much of a clean room does one require for a simple 2D drawing?) In fact SH might well stress that its' game has properties that make it a better playing game than a clone, and compete in that way. Rather, it has chosen to use legal threats. Where legal threats are used to remove independently developed programs from distribution, this bothers me and creates what I regard as terrible precedents. (Note that there are far less polite terms that could be used than 'legal threats' in this case.) If a commercial offering can be replicated from a general description of the idea in a few hours, I am also unbothered by the notion that it will not long stand alone or survive. If the SH Tetris game plays better than the variant tiling-with-tetrominoes games, THAT is what they should stress. The visual appearance of the game board is however too geometrically trivial. Any game built from my crude description of the idea is going to look generally similar to it. (This was the NEC defense in Intel vs. NEC if you recall.) By the way, I do remember Ogre. When Fred withdrew disk 57, his description of the affair was that that was HIS call; nobody hassled him. Had he so chosen again, without hassling, this would not bother me. As it is, I see yet another look 'n' feel issue, but the geometry is so trivial that the point can be won for freedom of development. As for the names Tetris (and Tetrix possibly), the usual course is to just rename something with a name that is causing trademark grief. That's not what has been attempted. I see no point in regarding SH's action towards Fred as a precedent on the issues, just as proving that it can (alas) be done. Outfits like SH can be discouraged from that sort of thing in one way: deny them any chance to make money as a result of it. Look 'n' feel lawsuits, and those who threaten them or pursue them, are the enemies of cooperation and progress in software. So, perhaps, are those who support them. Glenn Everhart