Xref: utzoo comp.sys.amiga:59707 comp.sys.amiga.tech:12748 comp.sys.amiga.games:235 Path: utzoo!utgpu!watserv1!watmath!att!cbnewsl!saify From: saify@cbnewsl.att.com (saify.lanewala) Newsgroups: comp.sys.amiga,comp.sys.amiga.tech,comp.sys.amiga.games Subject: Re: A Philosophy of Game Design, from the author of PocoMan Message-ID: <1990Jun13.171117.7095@cbnewsl.att.com> Date: 13 Jun 90 17:11:17 GMT References: <1990Jun9.222125.2499@zorch.SF-Bay.ORG> <30670@cup.portal.com> <1990Jun11.072644.16213@zorch.SF-Bay.ORG> Distribution: na Organization: AT&T Bell Laboratories Lines: 40 In article <1990Jun11.072644.16213@zorch.SF-Bay.ORG>, xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) writes: ...... > > The puzzles are an intellectual challenge. At least twice I convinced myself > a puzzle was impossible; surely the designers had made a mistake! But then, > away from it for a while, or brooding in front of the screen, the thought > "what if I try ..." would come to me, and I'd be back into it. ...... > > While the game counts time and moves, the only "scoring" is moving up a level. > There is a score table that shows the level of each person playing, and you > start off at the highest level not yet solved. A menu item lets you go back > and try to solve previous levels in fewer turns or less time, though that is > not entered on the score table. It can take thousands of moves and hours of > real time to play some of the more complex, though simple looking, puzzles. ...... > > The thing that makes the game fun to me, beyond the puzzles, is the great > detailing; the same sort of thing that inspires a model train enthusiast. > ...... > > Try it, you may like it, and it is the kind of game that needs community cash > support, to prove that non-copy protected games can be financially successful. > > Kent, the man from xanth. > I'm sold on the concept. I'll get a copy right away. I have kids and I refuse to let them play shoot-'em-up games of *ANY* kind. I love games like Carmen Sandiego whih are educational and fun, so games like Pocoman fit in very nicely with my philosophy of computer games as a challenge to the intellect and dexterity. I wish though that the author would change the name -- Pocoman sounds too much like another not-so-intellectual game.... Saify Lanewala .. att!attunix!stl