Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!tronsbox!dfrancis From: dfrancis@tronsbox.xei.com (Dennis Francis Heffernan) Newsgroups: comp.sys.amiga Subject: Re: Tetris variants Keywords: justifications for ripoffs all = greed Message-ID: <26765a47-21a9.3comp.sys.amiga-1@tronsbox.xei.com> Date: 13 Jun 90 22:00:51 GMT References: <21774@snow-white.udel.EDU> <25270@usc.edu> Lines: 29 RE More Tetris Nonsense You can neither copyright *nor patent* ideas. If you could patent ideas, we'd have some rich SF authors floating around. Bob Heinlen invented the waterbed, the waldo, and a few other goodies in his stories; Arthur C. Clarke invented geosynchronous satellites. I know a game designer who had to sit there and watch another company publish a game 99% similar to his design. His company could do NOTHING. In the case of a game, all that's protected is your EXACT, SPECIFIC implementation of the game. If it's something like a roleplaying game and the other guy bumps all your numbers by 10%, you're pretty much screwed. The specs for the game Tetris can't be protected. They can cover the trade- mark (Tetris) and keep other people from putting out versions with pictures in the background and Russian music (does the Spectrum Holobyte version have the music? I forget.) Honestly, the real problem here is that the Spectrum Holobyte version is a piece of crap. They can't sell it because it's a bad program, not because PD versions have destroyed their market. But they want to belive the latter, it seems. Dennis Francis Heffernan | "Remember the words of your teacher, dfrancis@tronsbox | your master: Evil moves fast, but ...uunet!tronsbox!dfrancis | Good moves faster!" Original text (c) 1990 | --Partners in Kryme, T-U-R-T-L-E Power!