Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!rutgers!mephisto!ukma!kherron From: kherron@ms.uky.edu (Kenneth Herron) Newsgroups: comp.sys.amiga Subject: Re: Tetris Clones Message-ID: Date: 15 Jun 90 05:06:54 GMT References: <9006131950.AA17221@cwns9.INS.CWRU.Edu> <1990Jun15.010843.23620@dg-rtp.dg.com> Organization: U of Ky, Math. Sciences, Lexington KY Lines: 47 poirier@ellerbe.rtp.dg.com (Charles Poirier) writes: >>While all the fighting is going on about Tetris clones, this raises the >>question of whether it is legal to convert Arcade games ... >For that matter -- what about adapting an existing *board* game to a computer >format? >... Could one carefully >avoid these pitfalls and legally duplicate the full functionality of the >game (plus extra stuff like automated opponents and player aids)? Well, legal theory is nice to argue about, but let's put things in perspective: Anyone can sue anyone else for any reason at all. The case will go before a judge (at least long enough to be thrown out if it's truly groundless) but the sued party will have to get a lawyer and show up. They don't have to sue you close to where you live, either. Want to travel to California to defend your case? Now, if Spectrum Holobyte or Electronic Arts or Milton Bradley or Avalon Hill sees your latest & greatest public domain or shareware game and decides you've violated some copyright/trademark/patent/whatever that they hold, whether they have a sound legal position or not, they can take you to court over it, and make you spend a few tens of thousands of dollars on legal fees defending your side. Given that these companies have more money than you do, they can afford better legal aid (and don't believe this won't make a difference). If you successfully defend yourself, the big company won't have to pay your legal bills (you can countersue on the grounds that it was a frivolous suit, but that rarely works). If you lose, you'll probably have to pay theirs, as well as whatever fines they can fly past the judge. In short, One of these companies could grind you into the dirt if they so chose, and it would all be perfectly legitimate because they're defending their rights against a perceived infringement. All of the above is simply a byproduct of the fact that it's expensive to go to court. Personally, I couldn't afford to defend myself in a copyright infringement suit, no matter how good I thought my case was. Now, if you want to split hairs about how different a game must be to be "safe," go to misc.legal, where copyright questions come up all the time. The short answer is, "different enough that the owner of the original's copyright doesn't mind." Kenneth Herron