Path: utzoo!attcan!uunet!jarthur!usc!apple!rutgers!mcnc!rti!dg-rtp!ellerbe!poirier From: poirier@ellerbe.rtp.dg.com (Charles Poirier) Newsgroups: comp.sys.amiga Subject: Re: Tetris Clones Summary: Board game clones? Message-ID: <1990Jun15.010843.23620@dg-rtp.dg.com> Date: 15 Jun 90 01:08:43 GMT References: <9006131950.AA17221@cwns9.INS.CWRU.Edu> Sender: usenet@dg-rtp.dg.com (Usenet Administration) Reply-To: poirier@dg-rtp.dg.com ( Poirier local) Organization: Data General Corporation. RTP, NC. Lines: 20 In article <9006131950.AA17221@cwns9.INS.CWRU.Edu> ab980@cleveland.Freenet.Edu writes: > >While all the fighting is going on about Tetris clones, this raises the >question of whether it is legal to convert Arcade games ... For that matter -- what about adapting an existing *board* game to a computer format? Assume no trademark violation, a redrawn though logically identical board, and rewritten though logically identical rules. And assume no patent has been issued. Fair game, or what? There can't, at least, be any claim of "audio-visual work" copyright violation in such a case. Anyone know of a good example / precedent? I realize folks have gotten in trouble before for unauthorized computerization of board games, but the only examples I can think of were egregious trademark violations as well as copyright violations (of artwork). Could one carefully avoid these pitfalls and legally duplicate the full functionality of the game (plus extra stuff like automated opponents and player aids)? Marco? Cheers, Charles Poirier poirier@dg-rtp.dg.com