Path: utzoo!attcan!uunet!snorkelwacker!think!masscomp!calvin!mark From: mark@calvin..westford.ccur.com (Mark Thompson) Newsgroups: comp.sys.amiga Subject: Re: Another problem of high resolution and lots of colors Message-ID: <31347@masscomp.ccur.com> Date: 15 Jun 90 14:52:33 GMT References: <04778.AA04778@sosaria.imp.com> Sender: news@masscomp.ccur.com Reply-To: mark@calvin.westford.ccur.com (Mark Thompson) Organization: Concurrent Computer Corp. Westford MA. Lines: 21 In article <04778.AA04778@sosaria.imp.com> wizard@sosaria.imp.com (Chris Brand) writes: > >Hear this: I rendered a complex SA4D scene with 1280 x 1024 pixel and 24 >bit color. How does this >work on systems who use such high resolution with lots of colors? Is it >simply done with big, big storage devices or do they have better >compression algorithms that can shrink these incredible numbers? Imagine a >100 frame animation with such data! As a general rule, high-res full color animations are directly dumped to some form of image storage such as laser disks, video tape, film, etc. At 118 Mbytes per second of animation (1280x1024 at 30 fps), digital is not very practical. Thats 7 Gig for a 1 minute anim. Also, non-destructive compression generally doesn't do enough on full color images to make it worthwhile. +--------------------------------------------------------------------------+ | Mark Thompson | | mark@westford.ccur.com | | ...!{decvax,uunet}!masscomp!mark Designing high performance graphics | | (508)392-2480 engines today for a better tomorrow. | +------------------------------------------------------------------------- +