Path: utzoo!attcan!uunet!aplcen!uakari.primate.wisc.edu!dali.cs.montana.edu!rpi!leah!bingvaxu!marge.math.binghamton.edu!rogers From: rogers@marge.math.binghamton.edu (John Rogers) Newsgroups: comp.sys.amiga.games Subject: Re: Robotron? Message-ID: <3581@bingvaxu.CC.BINGHAMTON.EDU> Date: 11 Jun 90 17:16:30 GMT References: <9006062055.AA10101@smosjc.smos.COM> Sender: usenet@bingvaxu.CC.BINGHAMTON.EDU Reply-To: rogers@marge.math.binghamton.edu (John Rogers) Organization: The Blue Wizard's Lab at SUNY-Binghamton Lines: 23 In article mofo@bucsf.bu.edu (jason greene) writes: >oh, boy! If you could write one that would be great! > >I haven't ever seen one for the amiga but had one on my 64 that was too >hard simply because you could only fire in the direction that you were >walking... kinda took away the fact that it was robotron. > >make it! make it! but change some things so that it would sell! >hehehe I want Robotron 2084 too!!! Especially for Amiga!!! I would like to see a faithful reproduction of this anarchial game, including that colorful "zoom" to the next wave, and with those nasty cruise missiles! I also would like to see some clever extensions to it also (say..."Do you want to play the classical or the extended one"? and one would respond with appropriate code) Thanx for any effort, messages, etc. The Blue Wizard (John Rogers) ------------------------------------------------------------------------------ // Only Amiga | The Blue Wizard (John Rogers) // gives you a | #include \\ // creative edge | cat flames >/dev/null \X/ | ------------------------------------------------------------------------------