Path: utzoo!attcan!uunet!ns-mx!iowasp!maverick.ksu.ksu.edu!zaphod.mps.ohio-state.edu!sdd.hp.com!elroy.jpl.nasa.gov!zardoz.cpd.com!uci-ics!orion.oac.uci.edu!eabu012 From: eabu012@orion.oac.uci.edu (Joyce Noriega) Newsgroups: comp.sys.amiga.games Subject: Message-ID: <26729526.16977@orion.oac.uci.edu> Date: 11 Jun 90 19:22:32 GMT Lines: 34 Sender:chymes@csmil.umich.edu Reply-To:chymes@csmil.umich.edu Organization: Cognitive Science and Machine Intelligence Laboratory Distribution: comp.sys.amiga.games Date: Sun, 10 Jun 90 18:44:53 GMT Subject:Dungeon Master spells, and finding hidden rooms. Lines: 28 NOTE: I have no acess to amiga.games after today so email to me, dont post to the net. I am going to trudge through all possible DM spells and make some tables. I am doing this because I needed to use the "look through walls" spell hinted at in the manual, and there didnt seem to be anyway seem to be anyway to discover it except the slow hard way. So, after I complete the tables, I will TRY to Email the IFF file it to anybody who asks for it.BUT to make it more useful, I would like to know the meaning of all the spells too.For instance, there is a zorthra or somthing spell, that as a result produces this strange red and gold glow-in-the-dark widget, and I have no idea what it is for. SO, if those who have finished the game could kindly Email me the names of spells, and what thay do, the resulting chart will be a very useful reference to us who are still thrashing about in the middle of the game. Speaking of thrashing about, HELP! on the "Treasure Stores" (4th? 5th) level, the ones where you first meet the nasty green tenelcle guys who throw poison, and the little flying dragon-snakes, there are at least two hidden rooms. One i s in the hallway past to them! The room near the exit of the room-with- many-pits is NOT on the widely distributed IFF map of that level. While I'm whineing, what are those funky potions found on this level for? Dazed and Confused Charlweed Hymerfan (A Major Dude)