Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!pyrdc!gmu90x!gmuvax2!jbaker From: jbaker@gmuvax2.gmu.edu (John Baker) Newsgroups: comp.sys.amiga.games Subject: WHY NO ARCADE GAMES Message-ID: <1620@gmuvax2.gmu.edu> Date: 12 Jun 90 19:24:32 GMT References: <2054@mindlink.UUCP> <8039@mirsa.inria.fr> Reply-To: jbaker@gmuvax2.UUCP (John Baker) Organization: George Mason Univ. Fairfax, Va. Lines: 24 I don't like the arcade games from the past few years. When I still used my Atari 800 regularly, I played LOTS of arcade games on it. They were GREAT! I had all the Atari classics, many Williams games, the early EA stuff - MULE, etc. I couldn't quit! But there is little that excites me now, for several reasons. First of all, it seems that today's arcade games are not original. There are endless clones of clones with little or no creativity. One of the major causes of this was the Atari VS Commodore situation. If Atari had not split the arcade game dept from the personal computer group, and had not lost the Amiga, then we would see all the classics on our 16 bit Atari game machines, and we would get all the best arcade games soon after they were released as coin-ops - sort of like video movies. But now we don't have such a "blockbuster" game company. The closest we have is Nintendo. They had some nice stuff at first, but maybe due to their monopoly, all the Nintedo games taste the same. Blah. So we just have to make do with technically advanced machines with lame (in my opinion) unoriginal games. But there ARE a FEW people writing some original games, many of which are adventure or strategy games. Things like Zak McCracken, Millenium 2-2, Stunt Car Racer, Shufflepuck Cafe, Ocean Beach Volleyball, to name a few. But there isn't anything like the old arcade classics - Pooyan, Berserker, Ms. PacMan, Frogger, etc. John Baker jbaker@gmuvax2.gmu.edu