Path: utzoo!attcan!uunet!samsung!sdd.hp.com!briang From: briang@sdd.hp.com (Brian Gragg) Newsgroups: comp.sys.amiga.games Subject: Re: Dungeon master help [SPOILER] Message-ID: <1990Jun13.185619.5279@sdd.hp.com> Date: 13 Jun 90 18:56:19 GMT References: <1125@uvicctr.UVic.CA.UUCP> Sender: news@sdd.hp.com (Usenet News) Distribution: na Organization: Hewlett-Packard, San Diego Division Lines: 27 In article <1125@uvicctr.UVic.CA.UUCP> climber@uvicctr.UVic.CA.UUCP (climber) writes: >I posted another message a few minutes ago but things died here and >I am not sure it was posted so here it is again: > >On the 5th level (I think its the 5th level, the one with the riddle >room) there is a large room with a floor plate the opens a passage >a couple of squares away but that passage closes once I step off >the plate. In that same room the occasional beholder and skeleton >crew pops up and get killed. How can I get past this? (into this >secret passage, the monster are no problem). > >Craig [[[[[ SPOILERS FOLLOW ]]]]]] The key is to get the skeletons to step onto the plate that opens the wall. Then use a freeze-life box on them to keep them there. You can then get into the hidden room. Good Luck -- ----------------------------------------------------------------------------- Brian Gragg briang@sdd.hp.com hp-sdd!briang uunet!ucsd!hp-sdd!briang -----------------------------------------------------------------------------