Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!zaphod.mps.ohio-state.edu!rpi!uupsi!sunic!sics.se!sics.se!torkel From: torkel@sics.se (Torkel Franzen) Newsgroups: comp.sys.amiga.games Subject: Re: Whatever happened to Dungeon Master followups? Message-ID: <1990Jun14.015845.19532@sics.se> Date: 14 Jun 90 01:58:45 GMT References: <1990Jun3.184642.28589@sics.se> <76362@srcsip.UUCP> Sender: news@sics.se Organization: Swedish Institute of Computer Science, Kista Lines: 9 In-Reply-To: kovach@SRC.Honeywell.COM's message of 13 Jun 90 19:17:25 GMT In article <76362@srcsip.UUCP> kovach@SRC.Honeywell.COM (Pete Kovach) writes: >Not true - DM never described spells either. You have to derive them yourself. You must have played some custom-built version of DM! In the standard game, you find various scrolls with the spells explained and defined. I guess it would have been possible to find all spells by systematic trial and error, but this would have been dreary in the extreme, in particular as regards potions.