Xref: utzoo comp.sys.amiga:59767 comp.sys.amiga.tech:12762 comp.sys.amiga.games:246 Path: utzoo!attcan!uunet!aplcen!uakari.primate.wisc.edu!zaphod.mps.ohio-state.edu!rpi!pawl!kudla From: kudla@pawl.rpi.edu (Robert J. Kudla) Newsgroups: comp.sys.amiga,comp.sys.amiga.tech,comp.sys.amiga.games Subject: Re: A Philosophy of Game Design, from the author of PocoMan Message-ID: Date: 14 Jun 90 15:40:37 GMT References: <1990Jun9.222125.2499@zorch.SF-Bay.ORG> <30670@cup.portal.com> <1990Jun11.072644.16213@zorch.SF-Bay.ORG> <1990Jun13.171117.7095@cbnewsl.att.com> Distribution: na Organization: Rensselaer Polytechnic Institute, Troy, NY Lines: 25 In-Reply-To: saify@cbnewsl.att.com's message of 13 Jun 90 17:11:17 GMT In <1990Jun13.171117.7095@cbnewsl.att.com> saify@cbnewsl.att.com (saify.lanewala) writes: -> I wish though that the author would change the name -- Pocoman sounds -> too much like another not-so-intellectual game.... I have played a game called Sokobon which sounds mighty similar to this one (though with an ASCII-only interface of course) on Unix. Perhaps the name is somehow a take off on Sokobon.... I intend to buy it as soon as possible. I've got a copy of Amigaworld in my car, and I may go out, get it, and order Pocoman today. (Assuming their ad is also in the latest issue. I rarely pay attention to game ads, I'm afraid....) Speaking of non-copy-protected games that multitask pretty well, has anyone played "Drip"? It's freeware ($5.00 donation to charity requested), runs really smoothly, and is a truly professional and slick game with lots of cool sounds and eventually, extremely difficult puzzles. It's on one of the recent Fish disks and I can't recommend it highly enough.... -- Robert Jude Kudla Throw out your gold teeth and see how they roll; the answer they reveal: life is unreal.