Path: utzoo!attcan!uunet!cs.utexas.edu!usc!rutgers!news-server.csri.toronto.edu!helios.physics.utoronto.ca!ists!yunexus!geac!alias!sapporo!kpicott From: kpicott@sapporoalias.UUCP (Kevin Picott) Newsgroups: comp.sys.amiga.games Subject: Re: WHY NO ARCADE GAMES ? WHY ARE YOU SO LATE ? Message-ID: <1990Jun14.143415.27264@alias.uucp> Date: 14 Jun 90 14:34:15 GMT References: <2071@mindlink.UUCP> Sender: news@alias.uucp (USENET News) Reply-To: kpicott@sapporoalias.UUCP (Kevin Picott) Organization: Alias Research, Inc. Toronto ON Canada Lines: 21 In article <2071@mindlink.UUCP>, a23@mindlink.UUCP (Joel Murray) writes: > > Personally, I prefer flight simulations, especially those which don't > necessarily have a theme (ie, Flight Simulator). IMHO, arcade games are > mind-numbing.... > Games in general are xxx-numbing, depending on how you approach them. Playing chess for hours on end without ever thinking of strategy, positioning, etc... would also be mind-numbing. Simulation games are (that is, can be) imagination-numbing. Everything is as close to reality as the technology allows, so there is no creativity involved. In the same way, arcade games can be used to build up hand-eye coordination (debatably), and concentration (definitely). If you are looking for something to stimulate it, you can find it in any type of game. If you are looking to be entertained, you can find that too. Heck, sometimes you need to shift your brain into neutral and zap a few aliens (who, curiously enough, resemble your grouchy next-door neighbour :-) -- Socrates --