Path: utzoo!attcan!uunet!lll-winken!uwm.edu!rpi!leah!bingvaxu!marge.math.binghamton.edu!rogers From: rogers@marge.math.binghamton.edu (John Rogers) Newsgroups: comp.sys.amiga.games Subject: Re: Lode Runner (where oh where) Message-ID: <3594@bingvaxu.CC.BINGHAMTON.EDU> Date: 15 Jun 90 16:26:21 GMT References: <1990Jun14.001126.29336@foetus.syd.sgi.oz.au> <12252@june.cs.washington.edu> Sender: usenet@bingvaxu.CC.BINGHAMTON.EDU Reply-To: rogers@marge.math.binghamton.edu (John Rogers) Organization: The Blue Wizard's Lab at SUNY-Binghamton Lines: 24 In article <12252@june.cs.washington.edu> dylan@june.cs.washington.edu (Dylan McNamee) writes: > >The only game I miss from my mac days is Lode Runner. The >built in levels were a real intellectual challenge, and the >ability to create your own levels allowed creativity... > >Why didn't Broderbund port Lode Runner? (Any PD versions I missed?) >It kind of sounds like Pocoman may partly fill the void...but >does it have a level editor? > >dylan mcnamee I do wonder if there is a Lode Runner (or the clone thereof, if it exists). I used to play it on C-64 (cartridge format, only 17 built-in levels). I've seen the Lode Runner on Mac and IBM PC, and it has ALL those "missing" levels that I want to play --- *sigh* Thanx for any lead... The Blue Wizard (a.k.a. John Rogers, the mortal, the ordinary on Planet Earth) ------------------------------------------------------------------------------ // Only Amiga | The Blue Wizard (John Rogers) // gives you a | #include \\ // creative edge | cat flames >/dev/null \X/ | ------------------------------------------------------------------------------