Path: utzoo!attcan!uunet!cs.utexas.edu!wuarchive!udel!new From: new@udel.EDU (Darren New) Newsgroups: comp.sys.amiga.tech Subject: Re: Architecting a remote dungeon Keywords: Dungeon Platform Message-ID: <21683@estelle.udel.EDU> Date: 11 Jun 90 15:26:41 GMT References: <136840@sun.Eng.Sun.COM> <102904@convex.convex.com> Reply-To: new@ee.udel.edu (Darren New) Organization: University of Delaware Lines: 17 In article <102904@convex.convex.com> swarren@convex.com (Steve Warren) writes: >Might be fun to let people "teleport" out of the dungeon temporarilly, >rather than turning to stone. A friend of mine designed something like this a while ago. The players would turn to stone, but if they (say) left their packs open, or held a wand in their hands, other player could come along and steal stuff. Also, the sysop played as a large silver dragon which was usually a statue but could occasionally seen walking down a cross-corridor carrying a stoned player in its mouth >:-> If you could be robbed while you were stone, I would think most people would go and hide in a concealed place while not playing or use some sort of intangability spell (which was easy to obtain in my friend's dungeon, since it worked both ways). >I would like to be on your mailing list. Me too! -- Darren