Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!cs.utexas.edu!usc!apple!sun-barr!newstop!sun!stpeter.Eng.Sun.COM!cmcmanis From: cmcmanis@stpeter.Eng.Sun.COM (Chuck McManis) Newsgroups: comp.sys.amiga.tech Subject: Re: Architecting a remote dungeon Keywords: Dungeon Platform Message-ID: <137091@sun.Eng.Sun.COM> Date: 11 Jun 90 23:23:09 GMT References: <136840@sun.Eng.Sun.COM> <102904@convex.convex.com> Sender: news@sun.Eng.Sun.COM Organization: Sun Microsystems, Mt. View, Ca. Lines: 30 I wrote : > Players that "exit" the current session turn to stone in the > dungeon until they return. > In article <102904@convex.convex.com> swarren@convex.com (Steve Warren) writes: > Might be fun to let people "teleport" out of the dungeon temporarilly, > rather than turning to stone. If two people side-by-side quit together > their stone bodies would block the hallway. Au contrair. There is nothing preventing another player from picking up a 'stoned' player and moving him/her. In fact, if you had sufficient strength you should be able to wield the other player like a stone club. This of course has interesting ramifications when the player "returns". Another use for statues is that if you and a buddy are carrying one apiece you could set them up to block the hallway and protect your "rear" while you fight a forward action. Throwing one would probably pretty effective too but given their "weight" you might not send it very far. >I would like to be on your mailing list. That you are ... -- --Chuck McManis Sun Microsystems uucp: {anywhere}!sun!cmcmanis BIX: Internet: cmcmanis@Eng.Sun.COM These opinions are my own and no one elses, but you knew that didn't you. "I tell you this parrot is bleeding deceased!"