Path: utzoo!attcan!uunet!snorkelwacker!tut.cis.ohio-state.edu!cs.utexas.edu!sun-barr!newstop!sun!stpeter.Eng.Sun.COM!cmcmanis From: cmcmanis@stpeter.Eng.Sun.COM (Chuck McManis) Newsgroups: comp.sys.amiga.tech Subject: Re: games & multitasking Message-ID: <137084@sun.Eng.Sun.COM> Date: 11 Jun 90 23:09:58 GMT References: <1696@lpami.wimsey.bc.ca> <4437@munnari.oz.au> <1990Jun8.172126.17775@zorch.SF-Bay.ORG> <36520@sequent.UUCP> Sender: news@sun.Eng.Sun.COM Organization: Sun Microsystems, Mt. View, Ca. Lines: 22 And don't forget the LucasFilm games "BattleHawks 1942", and the recent one "Their Finest Hour : Battle of Britain". These are both games that are flight simulators, enter and exit cleanly to the workbench (BoB moreso than BattleHawks) and are generally "fun" to play. No, they don't hold a candle to Falcon or F/18 as flight simulators but they are _more_ playable in some respects because the foundations are good. Anyway, both are "word from the manual" type that avoid R/G colorblindness (BH moreso than BoB) and I'd reccomend them to anyone who like historical simulation/action games. Now to make this a bit more TECHnical, allow me to add that the technique used in BoB to achieve nice graphics was a hybrid polygon/bitmap approach. Planes/ships have bitmaps associated with them but the "world" is 3D polygons. It works well and if you build such games you might consider looking at it. -- --Chuck McManis Sun Microsystems uucp: {anywhere}!sun!cmcmanis BIX: Internet: cmcmanis@Eng.Sun.COM These opinions are my own and no one elses, but you knew that didn't you. "I tell you this parrot is bleeding deceased!"