Path: utzoo!utgpu!watserv1!watmath!att!dptg!lzsc!hcj From: hcj@lzsc.ATT.COM (HC Johnson) Newsgroups: comp.sys.atari.st Subject: Re: Switch Back Summary: You are too harsh Message-ID: <1881@lzsc.ATT.COM> Date: 15 Jun 90 15:23:16 GMT References: <382@trwrb.dsd.trw.com> Organization: AT&T BL Middletown/Lincroft NJ USA Lines: 37 In article <382@trwrb.dsd.trw.com>, gibson@trwrb.dsd.trw.com (Greg Gibson) writes: > I also asked "Switch Back" this question. They said they > did not have a list but in general it works with programs that do not > continuously read drive A. > > For me, this reponse was to vague. I did not buy "Switch Back". > > GG This is not a vague answer. Its hard fact. Switch back grabs an interrupt from the printer and uses it to activate a TSR program that will save the memory image of the whole configured RAM (.5, 1,2 megs). The image is loadable on any machine and the program can be restarted. Most TOS applications work well this way. It is useful in the following ways: 1. snapshot a game, so that you can restart it at that point. 2. capture a Copy protected program so that it can be run later without the D..n protect disk. Many CP programs only read the floppy once and then are happy. Switch-Back warns that games that boot pose problems. Also, programs that set out to defeat S-B can do so. Finally, If a program were to continuously keep checking the CP floppy then indead there is no real advantage to S-B. I have it, use it occasionally, and like it. Howard C. Johnson ATT Bell Labs att!lzsc!hcj hcj@lzsc.att.com