Path: utzoo!attcan!uunet!isis!udenva!news From: news@udenva.cair.du.edu (netnews) Newsgroups: comp.sys.mac.games Subject: Re: STRATEGIC CONQUEST Message-ID: <13322@udenva.cair.du.edu> Date: 9 Jun 90 04:55:09 GMT References: <1054300002@ux1.cso.uiuc.edu> <31151@ut-emx.UUCP> <47040@iuvax.cs.indiana.edu> Reply-To: ekoffler@zephyr.cair.du.edu (The Wailing Banshee) Organization: Univ. of Denver, CO Lines: 30 In article <47040@iuvax.cs.indiana.edu> jpulliam@silver.ucs.indiana.edu (Jacqueline Pulliam) writes: >In article ls1i+@andrew.cmu.edu (Leonard John Schultz) writes: >>How is the blast radius of a bommer determined? I can't find the pattern > >Read your documentation (even if it is kind of scanty, IMHO): if the >bomber rolls of the production line in the first 100 game days, its >blast radius is zero. From day 101 to 200, it's 1. etc. > >And this is the reason I'm posting instead of e-mailing. Just out of >curiosity, has anyone seen a bomber with blast radius _3_? I've never >had a game go that long, and I'm just wondering if it's really awesome >or what... 8-) I must really be out of date. 100 days to get a blast of 1. Last I checked it was 50 days for each increment. But then again I am running version 1.1 so that might explain it. Needless to say, with that kind of incrementation, I have seen a blast radius of 3 and even a blast radius of 4. It is definitely a nice sight. Especially since I dropped it in the middle and took out 4 cities and a whole battalion of armies. (Won the game too. :) ) So, since I am running an old version and someone did mention that they had an address where I could upgrade. Would that person please post or email. Much appreciated. Thanx. Banshee ekoffler@zephyr.cair.du.edu