Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!uwm.edu!ux1.cso.uiuc.edu!ux1.cso.uiuc.edu!zaphod!yoyodyne!liberte From: liberte@yoyodyne.ncsa.uiuc.edu Newsgroups: comp.sys.mac.games Subject: Re: STRATEGIC CONQUEST Message-ID: <19000001@yoyodyne> Date: 8 Jun 90 21:31:00 GMT References: <1054300002@ux1.cso.uiuc.edu> Lines: 25 Nf-ID: #R:ux1.cso.uiuc.edu:1054300002:yoyodyne:19000001:000:1038 Nf-From: yoyodyne.ncsa.uiuc.edu!liberte Jun 8 16:31:00 1990 I won twice at level 15, and that's enough for me - it takes soo long! I would usually quit after the opening if things were not working out, like I got put on a sparse island, or too far from neighboring islands. The opening does seem to be very important to continued success. I always start with one fighter to make the best use of the first armies. No sense walking off in the wrong direction. Subs have a big impact on battleships, but you do have to sneak them close enough to strike by luring them with a destroyer. Repairing ships by docking in a city for several days is a pretty good deal. It takes almost as many days to build a new ship, but the city can be producing another ship simultaneously. At higher levels, the enemy gets the advantage by producing faster - I dont know if there is any other advantage. It dont think it knows where you are other than by the same tricks you would use. It has a better memory though. It is interesting to watch it play for you. You learn the tactics it uses against you. dan