Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!cs.utexas.edu!uunet!munnari.oz.au!bunyip!moondance!batserver.cs.uq.oz.au!brendan From: brendan@batserver.cs.uq.oz.au (Brendan Mahony) Newsgroups: comp.sys.mac.games Subject: Re: STRATEGIC CONQUEST Message-ID: <3909@moondance.cs.uq.oz.au> Date: 12 Jun 90 04:36:28 GMT References: <1054300002@ux1.cso.uiuc.edu> <19000001@yoyodyne> <22655@dartvax.Dartmouth.EDU> Sender: news@moondance.cs.uq.oz.au Reply-To: brendan@batserver.cs.uq.oz.au Lines: 40 finesse@eleazar.dartmouth.edu (Amit Malhotra) writes: >One strategy which I use which hasn't been mentioned yet is to set up patrol >planes all around my islands. If you keep your screen tight enough, he can't >sneak ANYTHING past you. You can also keep submarines behind these screen so >if you see a battleship or transport approaching, you can sink his ship almost >immediately. A good way to set up your patrol planes is to pass on your >plane's first 10 turns and then drag it to where you want it to patrol (in >a 10 space radius). This makes it so when it's the computer's turn, your planes >will be floating 10 spaces away from your island (as opposed to resting in your >city), making it even harder for it to sneak things past you. This tactic >also has the advantage of making it so that if you have slept armies or planes >in your city, you don't screw up your planes' patrol patterns when you wake >them. Good luck, It is very important to have the fighters at the 10 limit as this ensure that no bombers get through to your precious cities. You also need to have some big ships out there to distract any opposition fighters from shooting down your fighter screen. Big ships can also be used to distract the enmies fighter screen, protecting your incoming bombers. On land use your advancing armies. Aircaft carriers are the best way of mapping out the world teritory, using about 5 planes you can lay down a mapping pattern 20 squares wide! I'm a bit suprised at the fellow who had trouble winning once the bombers reached blast radius 3. With a good fighter screen no enemy bombers should get through, and your bombers should quickly make a mess of the computer's industrial complex. At that stage you should be building nothing but bombers and armies. I've never lost once the bombers got up to radius 3, even with the computer in super-cheat mode. Now the tactics needed to live that long... -- Brendan Mahony | brendan@batserver.cs.uq.oz | Department of Computer Science | University of Queensland | Australia |