Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!iuvax!silver!jpulliam From: jpulliam@silver.ucs.indiana.edu (Jacqueline Pulliam) Newsgroups: comp.sys.mac.games Subject: Re: STRATEGIC CONQUEST Message-ID: <47426@iuvax.cs.indiana.edu> Date: 12 Jun 90 20:36:01 GMT References: <22655@dartvax.Dartmouth.EDU> <542@ohs.UUCP> Sender: root@iuvax.cs.indiana.edu Organization: Indiana University, Bloomington IN. Lines: 29 In article <542@ohs.UUCP> stay@ohs.UUCP (Steve Taylor) writes: > >And, what about the screwy transport bug? I take a transport up to >an enemy island and make sure all the armies are awake, and belay the >transport (for a bomber or whatever) When I get back to the transport's >turn, the armies have all lost their turns. Sometimes this happens That isn't actually a bug, although I agree it can be really annoying. Although the armies are on the transport, the computer doesn't consider them a _part_ of the transport; so when their turn comes up to move, they do... it's just that in this case, their chosen move is "sleep". By the time the transport's turn comes up again, the armies have all been moved for the turn. To get around this inconvenience, "W-ake" the armies (i.e., press W then click on the transport) _before_ you "B-elay" the transport. After you've belayed the transport, the armies' turns will come up (and you'll have to belay them individually, which is a different form of annoyance 8-). > >I wish we could have a tournament for the level 15-ers. > Me too! Although I am not yet a "level 15-er", I'm sure I will be after trying these "cheat" hints you and another person have posted 8-).