Path: utzoo!attcan!uunet!iconsys!ohs!stay From: stay@ohs.UUCP (Steve Taylor) Newsgroups: comp.sys.mac.games Subject: Re: STRATEGIC CONQUEST Message-ID: <542@ohs.UUCP> Date: 11 Jun 90 18:40:36 GMT References: <22655@dartvax.Dartmouth.EDU> Organization: Orem High School, Orem, Utah Lines: 34 I win at least 50% of my level 15 games, and I agree with the comments on production being important (build transports!) and building bombers on far islands, and of course you won't automatically lose if you start with a fighter. Also: Since no one else has mentioned this, I'm not sure if it's a valid comment any more, but there's a bug that goes like this: Take a fighter out and attack someone once. If you live, press B, and wait for that fighter's turn to come up again. At this point, you can attack, belay, attack, belay, as many times as you want, until you die or run out of fuel. This is GREAT for taking out a fleet of bombers. If you fly a fighter into an empty enemy city and leave it there, the computer on it's turn, will fly all available fighters into that city in an attempt to kill you. Ha ha, it doesn't work. He just lands. This makes a great target for a bomber. (If you're interested in bothering with fighters) By flying fighters past cities for several turn, we've figured that at level 15, the computer produces things exactly twice as quickly as you do. The computer appears to have a one-dimensional attack plan. If you attack in two places at once, it just can't handle it. Has anyone else seen this happen? And, what about the screwy transport bug? I take a transport up to an enemy island and make sure all the armies are awake, and belay the transport (for a bomber or whatever) When I get back to the transport's turn, the armies have all lost their turns. Sometimes this happens (when I'm moving a transport three spaces to an island) between the second and third moves! (I check after each square.) In case it's not obvious, this can destroy an entire attack wave. Ouch. I wish we could have a tournament for the level 15-ers. -- - Steve Taylor, trACE Development, Alpine School District, Orem, Utah