Path: utzoo!attcan!uunet!intercon!news From: amanda@mermaid.intercon.com (Amanda Walker) Newsgroups: comp.sys.mac.games Subject: Re: Spoilers wanted for The Fool's Errand Message-ID: <26775A8F.2684@intercon.com> Date: 14 Jun 90 09:36:14 GMT References: <1792@ryn.esg.dec.com> Sender: usenet@intercon.com (USENET The Magnificent) Reply-To: amanda@mermaid.intercon.com (Amanda Walker) Organization: InterCon Systems Corporation, Herndon, VA Lines: 14 In article <1792@ryn.esg.dec.com>, avoncampe@milkwy.enet.dec.com (Alfred von Campe) writes: > The unsolved puzzles (other than the Sun's Map) are "The Stone Wall" > and "The High Priestess". The "High Priestess" is mainly an endurance test. It's pretty straightforward, but it does take a while, and getting through it is kind of fun... -- Amanda Walker, InterCon Systems Corporation -- "Y'know, you can't have, like, a light, without a dark to stick it in... You know what I'm sayin'?" --Arlo Guthrie