Path: utzoo!utgpu!watserv1!watmath!att!bellcore!rutgers!cs.utexas.edu!uunet!iconsys!ohs!stay From: stay@ohs.UUCP (Steve Taylor) Newsgroups: comp.sys.mac.games Subject: Re: STRATEGIC CONQUEST Message-ID: <543@ohs.UUCP> Date: 14 Jun 90 15:39:47 GMT References: <47426@iuvax.cs.indiana.edu> Organization: Orem High School, Orem, Utah Lines: 53 From article <47426@iuvax.cs.indiana.edu>, by jpulliam@silver.ucs.indiana.edu (Jacqueline Pulliam): >>And, what about the screwy transport bug? > > That isn't actually a bug, although I agree it can be really annoying. > > To get around this inconvenience, "W-ake" the armies (i.e., press W > then click on the transport) _before_ you "B-elay" the transport. > After you've belayed the transport, the armies' turns will come up > (and you'll have to belay them individually, which is a different form > of annoyance 8-). Unfortunately, this isn't true. It IS a bug, as several people I know will violently declare. I have tried all possible combinations of waking and belaying including the following: 1. I wake up the armies (and when I look at the pieces, they say "Movement manual, NOT moved today") 2. I belay the transport and take care of other business. 3. The armies' turns come up, and I belay them all, which is just fine with me. 4. The transport turn comes back, and all of the armies STILL say "movement manual, NOT moved today". 5. I move the transport two squares, one at a time, and after each, the armies are still not moved today. I swear! 6. I move the transport its final move, and lo and behold, the armies are suddenly at "Movement manual, piece MOVED today." It happened after the last transport move, but before any other piece got to move. Tell me I can get around this! Honestly, it's not just me being stupid, it's a bug. I've also tried Waking the armies after EACH of the above 6 steps. Before anyone tells me I'm not waking them at the right time, please re-read this entire message and be sure I'm not doing it right. The reason I'm so defensive is that I have welts on my neck from where my supervisor tried to strangle me after he experienced this bug for the 30th time. Thanks. By the way, I forgot to mention that on human-human games we usually agree on cheating or non-cheating before we start. And, here's an interesting variation for those of you bored with pathetic level 15: Play a two-player "Hundred Day War" where you and the other person can only build things for 100 days. Absolutely NO exploring. Then, on day 100, you explode in all directions with what you've accumulated. Naturally, you have to restart until you each have a port city. --Steven H. Taylor, just me.